Building Math.NET Symbolics
If you do not want to use the official binaries, or if you like to modify, debug or contribute, you can compile locally either using Visual Studio or manually with the build scripts.
System Requirements
- .NET Core SDK 3.1.1 (download)
VisualStudio or Xamarin Studio
We clearly separate dependency management from the IDE, you should therefore
run restore.cmd
or restore.sh
once after every git checkout in order to restore
the dependencies exactly as defined. Otherwise Visual Studio and other IDEs
may fail to compile or provide correct IntelliSense.
Tests can be run with the usual integrated NUnit test runners or ReSharper.
Command Line Tools
Instead of a compatible IDE you can also build the solutions directly with
the .NET Core SDK, with MsBuild or on Mono with XBuild. You may need to run restore.cmd
or
restore.sh
before, once after every git checkout in order to restore the dependencies.
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FAKE
The fully automated build including unit tests, documentation and api reference, NuGet and Zip packages is using FAKE.
FAKE itself is not included in the repository but it will download and bootstrap
itself automatically when build.cmd is run the first time. Note that this step
is not required when using Visual Studio or msbuild
directly.
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If the build or tests fail claiming that FSharp.Core was not be found, see fsharp.org or install the Visual F# 3.0 Tools directly.
Dependencies
We manage NuGet and other dependencies with Paket. You do not normally have to do anything with Paket as it is integrated into our FAKE build tools, unless you want to actively manage the dependencies.
.paket/paket.exe restore
will restore the packages
to the exact version specified in the paket.lock
file,
.paket/paket.exe install
will install or migrate packages after you have
made changes to the paket.dependencies
file, .paket/paket.exe outdated
will show whether any packages are out of date and .paket/paket.exe update
will update all packages within the defined constraints. Have a look at the Paket
website for more commands and details.
Documentation
This website and documentation is automatically generated from of a set of
CommonMark structured files in doc/content/
using
FSharp.Formatting.
The final documentation can be built by calling build.sh docs
.
However, for editing and previewing the docs on your local machine it is more
convenient to run build.sh DocsWatch
in a separate console instead, which
monitors the content files and incrementally regenerates the HTML output
automatically. DocsWatch will also use local/relative URIs instead of absolute
ones, so that the links and styles will work as expected locally. This can
also be enabled in a full one-time build with build.sh DocsDev
instead
of just Docs
.
Creating a Release
While only maintainers can make official releases published on NuGet and referred to from the website, you can use the same tools to make your own releases for your own purposes.
Versioning is controlled by the release notes. Before building a new version,
first add a new release header and change notes on top of the RELEASENOTES.md
document in the root directory. The fake builds pick this up and propagate it
to the assembly info files automatically.
The build can then be launched by calling:
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The build script will print the current version as part of the the header banner, which is also included in the release notes document in the build artifacts. Example:
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The artifacts are then ready in the out/packages
directory.
Official Release Process (Maintainers only)
Update
RELEASENOTES.md
file with relevant changes, attributed by contributor (if external). Set date.Update
CONTRIBUTORS.md
file (viagit shortlog -sn
)-
Build Release:
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build.sh all
- Commit and push release notes and (auto-updated) assembly info files with new "Release: v1.2.3" commit
-
Publish Release:
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build.sh PublishDocs build.sh PublishApi build.sh PublishTag build.sh PublishArchive build.sh PublishNuGet
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